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Bilestoad Pre-Demo v0.9e was a (WIP) remake of the same title for the Apple II, released in 1982 by Datamost.
The Bilestoad is a malevolent sort of amusement park where frustration can be vented without risking personal damage. Players control computer simulated proxies, called "meatlings." Meatlings have ranks, earned through victory, which are used to determine a meatling's objectives. "Yaygers" must try to kill their opponent. "Forshers" must find and use a goal disk, called the "zonenstrall."
Meatlings battle on a number of different islands on the world of the Bilestoad. The ocean which surrounds each island serves as a natural boundary. Each island is a rectangular meadow, featureless except for a strain of weedy flowers and irregularly spaced grid lines that mark off the island.
Players can make their meatlings walk forward or backward, turn clockwise or counterclockwise, swing their axe arms clockwise or counterclockwise and swing their shield arm clockwise or counterclockwise. If a player has registered as "Cyborg," that player controls his or her meatling's forward and backward motion and the direction the meatling is facing, and the computer controls the meatling's axe and shield arms.
Player 1 uses keys from the left-hand-side of the keyboard, while player 2 uses the numeric keypad. See the included HTML manual for all the controls with diagrams.
Bilestoad_Pre-demo.sit (2.41 MiB / 2.53 MB)
Bilestoad Pre-Demo v0.9e / compressed w/ Stuffit
Architecture: 68k and PPC
Requires: 33mhz 68030 or faster CPU with 256 colors, but a fast PPC is highly recommended.
Compatible with Mac OS 7 up to 9.2.2
Emulating this? It should run fine under: Basilisk II