Avast there, landlubber. If ye be of mind to join a pirate band, here’s a raunchy, roistering crew of rogues and cutthroats who’ll test your mettle — and maybe spill your guts in the process.
RedJack: Revenge of the Brethren is a bloody tale of dishonor, treachery, and betrayal, set against vividly animated Caribbean backdrops. Meet the scum of the earth — brigands, privateers, thugs, ghosts, and assassins — as you sail to exotic islands in search of a fortune in lost treasure. And revenge.
RedJack, the scourge of the Seven Seas, has been dead for 17 years, betrayed by one of his own men. Now his surviving crew have reunited to find Redjack’s lost treasure and divvy it up, but a mysterious villain in black and his army of trained Janissaries are killing them off one by one.
You watch the story unfold through the eyes of Nicholas Dove, a young man also being hunted by the Janissaries. As you walk through the woods one night on an island off the coast of England, two dark-cloaked killers attack you. To save your life, you must pass a pirate test and join the crew of Brethren, temporarily in port. Then you sail off with them to face a series of hair-raising adventures.
It isn’t smooth sailing, though. You rub elbows with some of the nastiest critters ever to dance on a dead man’s chest, such as Lyle, a gruff, snaggle-toothed brigand with a potty mouth (he may be profane, but he’ll save your bacon from time to time); Captain Justice, an honorable sea captain in spite of his profession; Bone, a skinny bully who wants you dead; and Anne, a pirate wench who is pretending to be a man.
As with all adventure stories, RedJack is packed with puzzles, most of which fit seam- lessly into the story. If you listen to conversations for clues, you get a fair idea of what you have to do. A few puzzles are frustrating: Juggling gems to open a gate to Redjack’s island grave takes numerous attempts, and trying to cross a pit of lava without frying to a crisp is an exercise in exasperation.
The answer, of course, is to save often — especially since the game mixes adventure with action. You quickly learn to thrust and parry in a series of sword fights, fire cannons at enemy ships, dodge bombs and daggers, and brandish a pistol in shoot-outs. Framed and jailed in Port Royal for the murder of your captain, you must break out and blast your way through a whole gaggle of British troops. You even take a wild ride in a mine car, firing a cannon and dodging Janissaries as you go. If you don’t learn fast enough, you die. Most of these fights come up unexpectedly, so without a recent game-save you may get killed and have to repeat a lot of ground.
The graphics and unrestricted 3D panning are stunning. The characters are as colorful as the backdrops, though the language and vivid gore rule out the game for many younger players. Also, RedJack hogs memory, you’ll probably have to use virtual memory just to keep it running. Because of this, scene changes and transitions may be noticeably slower, but be patient — they work eventually.
If you can overlook the stiff memory requirements, RedJack offers a rich variety of hired assassins, skeletons, troops, and Spanish galleons for your battling pleasure, as well as a chain of mysteries to solve and a massive treasure to claim. You might even end up with the girl — if she ever stops pretending to be a man.
Lee, John. (September 1998). RedJack: Revenge of the Brethren. MacAddict. (pg. 60).