Bikaka
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MR 
On: 2014-04-14 22:57:22
On: 2023-09-25 12:47:46
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Yes, this is yet another Tetris clone. Sure. To be precise, it is a hexagonal tetris. Some of you might scream "Hextris" when I say that. Yes, I know about Hextris, even though I didn't when I wrote the game. The two games are just about as different as two games can be while still being "hexagonal Tetrises". Here are the major differences betweeen this game and Hextris:
- The hex grid is not oriented in the same direction. This removes some annoying problems with Hextris, like pieces "jumping" up and down when you move them sideways, and rows being zig-zag, so it is hard to tell if two hexes are on the same line or on two adjacent lines. It also means that the pieces do not fall straight down, but that is a feature. :-)
- High score list. Just a plain one, with 10 entries. Oh, yes, there is a small secret feature too...
- Color. It works on B/W Macs too.
- Configurable controls, including support for arrow-keys and other special keys: just type the ASCII number instead of the key.
Ragnemalm, Ingemar. (1996). Bikaka 1.4.1 docs. Electronic Document.
(178.5 KiB / 182.78 KB)
System 7.0 - 7.6 - Mac OS 9 / BinHex'd, use Stuffit Expander
 34 /  2014-04-14 /  86d515f1753dfce24791cb5490cc1d7917fe98bd / 
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(72.39 KiB / 74.13 KB)
/ compressed w/ Stuffit
 2 /  2022-12-18 /  d697f28a12c2fd693ea24beb8f184029e50d1a80 / 
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(69.54 KiB / 71.21 KB)
/ BinHex'd, use Stuffit Expander
 4 /  2022-12-18 /  2d8fb2911346d518de30f3d08b15030cf4ece5e0 / 
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Architecture 
 Motorola 68K
Compatibility notes 
Emulating this? It could probably run under: Basilisk II
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