Myth: The Fallen Lords

Author: Bungie
Publisher: Bungie
Type: Games
Category: Isometric , Strategy , Tactics
Shared by: MR
On: 2014-04-14 22:58:48
Updated by: MR
On: 2023-12-08 11:01:09
Other contributors: Amid , InkBlot , that-ben
Rating: 0.00 Clarus out of 10 (0 vote)
Rate it: 12345678910


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What is Myth: The Fallen Lords?

It doesn’t take much to ruin someone’s day in Bungie’s newest real-time strategy/tactics game, Myth: The Fallen Lords. For example, an opponent in a network game may spend a good three or four minutes setting up the perfect fir’Bolg archer line along a canyon rim, and along comes a pack of enemy ghôls behind the archers. The ghôls toss a few pus packets and, after the resulting explosions and paralysis, proceed to make short work of the bowmen. Suddenly, it’s a whole different game. That is the essence of Myth — judicious use of the right kind of character to face the enemy and the constant shifting of fortunes as troops skirmish and fall. Oh, and the knowledge of when to stand your ground and when to retreat. Retreating is very important.

In single-player Myth, a player controls troops from the armies of light (warriors, archers, berserks, dwarves, and so on), moving them about on the game map and attacking enemies. As a player works through the 24 included scenarios, a stoiytoie about the cyde of darkness and light emerges, with the player striving to set things right through a series of battles. Sounds simple.

Well, it’s not. Each character type in Myth has its own strengths and weaknesses, and it’s important to know those strengths and weaknesses. The player who pits thralls against dwarves probably is going to lose a lot of thralls, whereas the player who pits berserks against the floating soulless will know victory. The landscape in Myth also complicates matters, as the ground is truly three-dimensional. Perch some archers and a couple of dwarves on top of a hill, and those characters will gain a tremendous advantage over an enemy trying to take the hill. Characters also can use the landscape for cover, hiding behind trees to avoid arrows, pus packets, or Molotov cocktails.

Control in Myth is easy. Just click on a character (or characters), then click on a spot on the map where the character should end up. To initiate an attack, select a character, then click on the enemy who should be attacked. The battlefield is viewed from an unrestricted camera, which lets you rotate and zoom around the scene of carnage, viewing it from all angles.

Myth would be a pretty good game as described, but the folks at Bungie paid special attention to the little things, nudging Myth just a notch higher into its own rarefied category. Soft, subtle sounds immerse you in the Myth world. Arrows clatter when they hit the ground, armor rattles among restless warriors who are standing around, and water splashes as soldiers cross an icy stream. Myth’s audio uses stereo panning, making it louder in the right speaker if the sound source is to the right of the camera, or louder in the left speaker if the sound source is to the left of the camera. Myth’s physics model is accurate, too. Arrows bounce off shields and trees, blood spatters the landscape, and body parts fly through the air. These items don’t disappear, either. The debris of battle builds up on the field.

The single-player Myth scenarios are only half of what’s great about this game. After all, there’s nothing like playing against another human — or humans. Myth includes a network module that lets players compete via an AppleTalk and TCP/IP network. Or gamers can connect to Bungie.net (http://www.bungie.net) and compete against Myth players anywhere. Bungie.net keeps track of players’ victories and defeats, and assigns a caste based on these records. Up to 16 players can play in a network game at one time. Teams of players can form orders, and these orders can challenge others to network combat. Even better, players have the opportunity to use units from both the light and dark sides. (There’s nothing like the thrill of a trio of trow stomping a foe.) In the first weeks following Myth’s release, Bungle’s servers have been hit hard, and it’s not always easy to connect. Hopefully, access will improve as time goes on.

Bungie pushes real-time gaming into a new realm with Myth, The game’s amazing rotating 3D camera, the realistic landscape, the gore, the physics, the attention to minute details, and a great network component make Myth one of the most inspired games for the Mac in the past year. We’ve come to expect nothing less from Bungie, makers of fine titles such as the Marathon series. If you enjoyed games such as Westwood Studios’ Command & Conquer and Blizzard Entertainment’s Warcraft, you will positively love Myth.

Reynolds, David. (February 1998). Myth: The Fallen Lords. MacAddict. (pgs. 50-51).


Download Myth: The Fallen Lords for Mac

(unknown size)
Myth 1.3 installer + Myth Editors
118 / 2015-11-14 / 2017-10-15 / (Unavailable for external downloads) / /
(299.99 MiB / 314.57 MB)
Myth 1.3 installer + Myth Editors / Binary encoded, use Stuffit Expander
241 / 2014-04-14 / 2017-10-15 / 590521b3b8320c98dbf08a2c651d789b29b65923 / /
(349.56 MiB / 366.54 MB)
System 7.0 - 7.6 - Mac OS 9 / Zipped
16 / 2015-07-03 / 2017-10-15 / 202f9975d9b200cdb906cc6a7e70771d5d274d3e / /
(155.58 MiB / 163.14 MB)
/ Zipped
11 / 2016-08-15 / a3cf59758d597fcc803288571ed37093de710065 / /
(42.91 MiB / 45 MB)
/ BinHex'd, use Stuffit Expander
7 / 2021-12-15 / 4464a0a7762efe2aebe6277ae8969da4a214635f / /
(1.23 MiB / 1.29 MB)
/ compressed w/ Stuffit
6 / 2022-12-18 / 176112a36a865eeb5a791270c33f4c2cc26beeba / /
(330.83 MiB / 346.9 MB)
/ compressed w/ Stuffit
4 / 2023-12-08 / 9bb799b98162939bbfb47db76d2d91c72138a80f / /
(322.87 MiB / 338.56 MB)
/ compressed w/ Stuffit
4 / 2023-12-08 / e41ed35c6f08bbd5d75eea46f5c995560f9cc5e9 / /
(319.57 MiB / 335.09 MB)
/ Zipped
1 / 2023-12-08 / ae8b00ae1d8122ab166fe3cbdd5b92aa3b776580 / /
(972.8 KiB / 996.15 KB)
/ compressed w/ Stuffit
1 / 2023-12-08 / e97ab5572f75bb3df2a2cb5eefdf0f1853cc8cfd / /
(76.32 MiB / 80.02 MB)
/ compressed w/ Stuffit
1 / 2023-12-08 / f54331c2b89c87ff8133aacf9bfb61e2e2a34aa4 / /


Architecture


IBM PowerPC



System Requirements

From Mac OS 7.5 up to Mac OS 9.2





Compatibility notes

Project Magma was given permission from Take2 Interactive to maintain and release future updates to Myth. For an OS X native 1.5 patch, mods and extras, go to the Project Magma website. For even more custom content, visit The Tain.

You can also play Myth 1 inside Myth 2's engine in the form of a total conversion by using both, this project (single player missions) and this one (multi player maps).

TIP: you can play the game's cut scenes without having the disk mounted by copying the "cutscene.gor" file off your game disk (or disk image) and placing it in the "tags" folder of your Myth TFL install directory.


Emulating this? It could probably run under: SheepShaver





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