Deadlock: Planetary Conquest

Author: Accolade
Publisher: MacSoft
Type: Games
Category: Isometric , Strategy
Shared by: MR
On: 2015-03-29 03:35:16
Updated by: MR
On: 2023-12-08 10:53:57
Other contributors: InkBlot , fform , YYs-MD
Rating: 10.00 Clarus out of 10 (2 votes)
Rate it: 12345678910


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What is Deadlock: Planetary Conquest?

"Son, be a colonist", is what Dad said to me
"It's a cushy life, and you'll get alien real esate for free"


As the game's light spirited song suggests, this is a game about settling a planet. Deadlock's title however is illustrative of the seven different races, all squabbling for it's control on the planet's surface, having had to cease blasting each other to bits in orbit in fear of accidentally taking out the planet as well.

The player chooses a race, each with their own perks, and begins building up their colony, utilising available resources, expanding into strategically useful locations and eventually attacking rivals with military units.

This is a superb strategy title thats worth playing.


Ever been to a dog fight? Neither have we. But that’s the premise of Deadlock. Seven alien species (humans among them) are vying for control of the planet Gallius IV. Rather than spark an interstellar war, the sadistic leaders of each empire drop 500 hapless colonists onto the surface to let them decide who gets the bone. It’s a no-holds-barred contest for the resources of the planet. Establish a successful colony while preventing the other species from doing the same and you win.

Deadlock is an interesting cross between Maxis's SimCity and Blizzard Entertainment’s Warcraft. It combines the tasks of building facihties, encouraging population growth, studying technology, and engaging in combat. Resource management is primary, but neglect to produce, say. Holocaust Cannons and you’ll end up watching the Tarth demolish all your cities.

The game is turn-based — a boon for gamers who wish the frenetic pace of real-time strategy games allowed for careful planning. Play consists of building both facilities and military units while juggling ten different resources.

As a single-player game, Deadlock is a great diversion for a weekend or two. The artificial intelligence in the game initially offers a fair challenge, and learning how the resources and facilities interact is fun. The presentation of the game is top-notch as well. You find yourself saying, “I’ll play just one more turn,” well into the morning.

One glaring fault in Deadlock is automated combat. After building cities and researching technologies to produce impressive armies, players simply move troops onto enemy colonies and watch the fireworks happen during their turn update. The game would be far more interesting if troops required movement and attack orders during battle at the very least.

In addition to the lackluster nature of Deadlock’s combat, the game misses perfection on a few other points as well. Ultimately the game proves a bit simple. Players will be able to divine winning strategies after just one or two games. Furthermore, the negligible differences between maps don’t offer players much variety in future games.

Fortunately, Deadlock has another side once you’ve exhausted the single-player game. Get online or connected to a LAN and you’ll be able to bash six of your friends into submission. The game is far more intense when you play it against friends (or enemies) and offers a more strategic, slow-paced alternative to real-time combat games like Myth or shoot-and-kill games like Quake. Unfortunately, you can’t play Deadlock at one computer “hot-seat” style, ruling out play by email and even the possibility of saving a multiplayer game in progress.

Overall, despite its flaws, Deadlock is a welcome port from the Windows world. Mac lovers should be happy that MacSoft is bringing such great titles to the Mac. We hope they keep them coming.

Love, Scott. (June 1998). Deadlock. MacAddict. (pg. 54).


Download Deadlock: Planetary Conquest for Mac

(14.28 MiB / 14.98 MB)
System 7.0 - 7.6 - Mac OS 9 / DiskCopy image, compressed w/ Stuffit
200 / 2015-03-29 / 86db907e8398a0207a5740edbeaa5a9547f54e51 / /
(562.43 MiB / 589.75 MB)
System 7.0 - 7.6 - Mac OS 9 / compressed w/ Stuffit
150 / 2015-03-29 / fbc2d542eb9bda8871411307181c98ff67e846e9 / /
(4.74 MiB / 4.97 MB)
System 7.0 - 7.6 - Mac OS 9 / Zipped
38 / 2015-03-29 / d8fed5ed88488ddd03808926a29f58a9fc4bcf22 / /
(unknown size)
22 / 2015-11-14 / (Unavailable for external downloads) / /
(unknown size)
14 / 2015-11-14 / (Unavailable for external downloads) / /
(unknown size)
10 / 2015-11-14 / (Unavailable for external downloads) / /
(unknown size)
13 / 2015-11-14 / (Unavailable for external downloads) / /
(1.44 MiB / 1.51 MB)
/ BinHex'd, use Stuffit Expander
13 / 2021-12-15 / 8344a9c315979316370f14611e20b49868602888 / /
(12.9 MiB / 13.53 MB)
/ compressed w/ Stuffit
1 / 2023-12-08 / 3ace65f306ad58506759b838c5a66cfd324319bc / /


Architecture


68K + PPC (FAT)



System Requirements

From Mac OS 7.1 up to Mac OS 9.2





Compatibility notes

It is advised to patch the game to v1.1 on PPC Macs to minimise crashing

 

Original listed requirements:

Any Macintosh 68040 or higher, color monitor, System 7.1 or higher, at least 8MB RAM and CD-ROM drive.  Accelerated for Power Macintosh.

MULTIPLAYER

9600bps or faster modem or serial cable.

Seven-player: Appletalk or internet (TCP/IP)


Emulating this? It could probably run under: SheepShaver





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