Elgaé the Enchanter! Finally being put to the test! Elgaé has been captured by Regör The Ruthless and his forces of evil. Along with his faithful apprentice Tarumod the swift, Elgaé has been placed in a cunningly devised dungeon, created by the many wizards who surround Regör. These wizards have convinced their leader that Elgaé is not nearly so bright as they. This dungeon is their proof. Seven levels deep, each level more difficult to navigate than the last.
Elgaé learned quite quickly of the deviousness of the dungeon. Within each room there was a key lying near one of the six doors to the room. The key easily fit into the lock of the door it lay beside. As Elgaé picked up the key and placed it into the lock, it glowed slightly, and as he turned the key he could hear doors unlocking all over the dungeon. Elgaé was no fool. He knew things could not be this simple. A simple teleport spell would allow him to pass through the door without the need of a key. Before opening the door he cried out to Tarumod, who exclaimed that a door had unlocked to the room he was in. Tarumod had opened it and ran swiftly to the next room, and as he had done so, the room he had been in was destroyed. Here then was the problem: With his magical power Elgaé could use the key in the lock, but could not use his power AND move swiftly out of the room. Whereas, Tarumod, could not use the power, but COULD make it out of a room before it was destroyed. Furthermore, the key did not open all doors, only those corresponding to the door near which the key lay. Thus, for example, if using the key to the NORTH door, he could easily open ALL doors to the NORTH within the dungeon.
As Elgaé began to negotiate the dungeons seven layers, he became more and more understanding of the nature of the dungeon, and his skills in navigating the dungeon increased. And as one would expect in a world in which (eventually) good always will triumph over evil, Elgaé traversed the seven levels and escaped the clutches of Regör - who upon hearing of Elgaé's escape, quickly banned his wizards from his lands.
The band of wizards, in a constant search for proof of their greatness, re-established their dungeon, and used it as a testing ground for other would-be wizards.
You are now given your chance to traverse the dungeon of the banned wizards. They will rate your performance based on the criteria shown below. As they've realized, there are none so great as the great Elgaé, they've made things a bit easier. They have placed on each level a number of fortune cookies. The cookies contain a mystical message which, when spoken, will increase your skill, much the same as Elgaé, and permit you greater power and will move you to the next level - during which time all cookies you've collected will be lost, but the power will remain. To invoke the powers you've gained, you need merely to eat one of the cookies.