Quake: GLQuake 1.1b3
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MR 
On: 2020-09-11 10:32:31
On: 2023-05-13 12:17:26
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(490.53 KiB / 502.3 KB)
/ compressed w/ Stuffit
 259 /  2020-09-11 /  607b7f7b55c86fef94acef376f768ea51098f55f / 
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(440.46 KiB / 451.03 KB)
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 39 /  2020-09-11 /  a71fc11be47e76f9ff9b36e876b5408e07b83442 / 
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Architecture 
 IBM PowerPC
System Requirements 
From Mac OS 8.6
up to Mac OS 10.5
Compatibility notes 
- Hardware & OS Requirements:
- Mac OS 8.6 - 9.x OR Mac OS X 10.1 or higher.
- OpenGL 1.2 or higher
- CarbonLib 1.2.5 or higher (1.5 recommended)
- DrawSprocket & InputSprocket 1.7.x are also required when playing in Mac OS 8.6 - 9.x
- PowerPC Macintosh (G3 or G4 class recommended) with at least 36 MB RAM (48MB+ recommended) + 128MB Virtual Memory for OpenGL.
- A video card that supports accelerated OpenGL with at least 4MB of VRAM.
- ATI Rage 128, 3Dfx Voodoo3 or better is strongly recommended.
- Additional Software Requirements:
- Note that you will need to obtain the original Quake data files in order to play the full versions of those games. Retail PC or Mac versions will work fine.
- The following issues are known to occur in Mac OS X:
- No CD audio (only works in native OS 8/9 with InterfaceLib)
- Initial mouse move after capturing (or re-capturing) the cursor can go whacky.
Emulating this? It could probably run under: SheepShaver
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