ModelShop II is a 3D scene modeling app for 68K Macs. It supports flat color shading.
Paracomp's newly rewritten ModelShop is one of the most complete 3-D architectural-modeling packages avaiable. ModelShop II’s list of features contains just about everything you can ask for in a 3-D-modeling environment, including unlimited layers. Bezier walls, text, measurements, rendering, multiple light sources, and animation,
A Matter of Perspective
Like Alias' Upfront, ModelShop lets you draw in 3-D perspective. But ModelShop makes much less work of the process than Upfront docs. Rather than making you define a plane every time you draw an object as you must with Upfront, ModelShop lets you assign working planes to layers and views, switch planes, or create new ones at will. Furthermore, when you’re editing objects, you don't have to worry about planes at all, because ModelShop lets you select and edit any object whenever you want.
ModelShop also supplies some handy tools for viewpoint positioning. The walk tool lets you lake a mouse-operated walk through your model that’s similar to Virtus WalkThrough's, although ModelShop's speed makes this practical for wire frames only. ModelShop also gives you a slick way to navigate through your model or move light sources, using your keyboard's arrow keys.
Other noteworthy features are pop-up menus, automatically created keyboard commands for new views, and a library full of parts. In addition to objects, the library can store views. lighting setups, and even settings for grids and tools. One big disappointment is ModelShop’s method for creating holes in walls. You can create holes only on the working plane on which the wall was created, a restriction that makes hole punching a somewhat convoluted process.
One of Modelshop's most noteworthy features is its CAD connection. Most 3-D modelers use the standard DXF file format to exchange files with CAD packages, Unfortunately, DXF doesn’t keep all file information intact, making for a decidedly poor interchange format. ModelShop II supports the ClarisCAD format, which retains more of the original file information. It also supports DXF.
Accuracy is also important for CAD applications, and ModelShop makes it easy to create models that are accurate to within a fraction of an inch. The x, y, and z coordinates display absolute coordinates (from 0,0,0) when you're selecting and relative coordinates when you're drawing. You can set x, y, and z to snap at whole or fractional intervals, and you can enter distances in decimals, even when the display is set to fractions.
Unlike other modelers, ModelShop doesn’t require special procedures for rendering intersecting objects. Intersecting polygons appear realistic without any user intervention and are accurate to the pixel level. Realism is enhanced by ModelShop’s unlimited number of light sources, including a sunlight source. Because ModelShop interacts with Apple's Map control panel, you can apply the correct sun angle for the city where your model is located.
Animation is easy in ModelShop. You simply set up several views, and the program tweens between them. You can animate lighting as well to simulate how your model will look at different times of the day. The program's QuickPics utility lets you create stand-alone run time versions of your animations. You can even attach sound for really snazzy demos.
For truly professional presentations, you can export your models to MacroMind Director via the Swivel export format. Imported PICT images can be used as background scenery. In addition, version 1.5 of ModelShop, which is due in January, is expected to include a direct export facility ton high-end rendering package as well as a video driver. The current version of ModelShop, version 1.2, is 68040- and System 7-compatible.
Rizzo, John. (December 1991). ModelShop II. MacUser. (pg. 58).