Ride updrafts and avoid obstacles in this anti-platformer, where the purpose of the game is to keep your paper airplane aloft at all times. Touching the floor and running into things will end your flight - show you can navigate the maze of hazards...
Glider 2.0 was John Calhoun's second edition of Glider, the classic Macintosh paper plane action game. The complete source code for Glider 2.0 was available to Pascal programmers.
An earlier version of the classic Mac game. Plays quite different to the colour sequels.
To date, Macintosh Repository served 1738376 old Mac files, totaling more than 360072GB!
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