SimCity Classic











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What is SimCity Classic? First city simulator. Very popular when in late 1980s and early 1990s before SimCity 2000. Original project name is Micropolis. Source code (C language) for Unix version of this game is available (year 2012) and use name Micropolis, license GPLv3. In source code I find bug, only need one power plant connect/touch city. All other power plant not need touch any with city block but still give power for city. Program divide game area become 16 sections and update 1 section each cycle. Can change grid size in code (example 1024 x 1024) and terrain generator still work. Can also add more airplanes fly same time too. Also all structs/data types declare in one file. Search: micropolis-activity-source.tar This web site not allow upload .tar file. Download SimCity Classic for Mac
(5.01 MiB / 5.25 MB)
v1.5 / Special Aztech New Media bundle edition, accelerated PowerPC (1996) / compressed w/ Stuffit
(1.18 MiB / 1.23 MB)
v1.4c / in 16 colors + Terrain editor v1.3 + SimCity Graphics Updater v1.4 (1992) / compressed w/ Stuffit
(1.41 MiB / 1.47 MB)
v1.4g / No Copy Protection (for B&W Macs) Play Disk & Terrain Editor (1992) / DSK image
(1.42 MiB / 1.49 MB)
/ Zipped
(536.89 MiB / 562.97 MB)
SimCity Enhanced CD-ROM v1.0 (MacPlay/Interplay production) (1995) / Toast CD image / compressed w/ Stuffit Architecture
System Requirements From Mac OS 7.0 up to Mac OS 9.2 Architecture: 68K + PPC (see downloads) At least 700KB of free RAM (1.2MB for PPC version) Mac OS 7.0 - Mac OS 9.2.2 Note: Some versions of this game require B&W, 16 colors (4-bit mode) or 256 colors (8-bit mode)
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